Dice Tycoon: World Tour

Buy the world one city at a time. A 10 to 15 minute property trading dice board game for 2 to 4 players.

Connecting…

You against smart AI tycoons. Choose the table size and how sharp they play.

Players
AI level

Event log

    starting cash for every player
    $1,500K
    Payday each time you pass START
    $200K
    rounds, then the richest player wins
    25
    tiles: 16 cities, 4 corners, 4 events
    24

    How to play Dice Tycoon

    Everyone starts on START with $1,500K. On your turn you roll two dice, move clockwise and deal with the tile you land on. Unowned cities can be bought, your own cities can be built up, and an opponent’s city costs you a toll.

    • START (Payday)

      Passing or landing on START pays $200K. It is your only steady income, so laps matter.

    • Doubles

      Two equal dice give you another roll. A third double in one turn sends you straight to the Deserted Island.

    • Deserted Island

      You sit out up to 3 turns. Leave early by rolling doubles, paying $100K or spending an Island Escape Ticket.

    • World Expo

      Pick one of your cities to host the Expo and its toll doubles. Host the same city again and it climbs to 5x.

    • Charter Flight

      Your turn ends here. Next turn you may fly to any tile on the board instead of rolling.

    • Fortune Cards

      Three tiles draw a card: a $300K lottery win, an Island Escape Ticket, a trip to START, a Maintenance Tax, a forced City Swap and more.

    • Global Tax Office

      Pay 10% of your net worth or a flat $150K, whichever is lower.

    Villa, Hotel, Landmark

    Buying a city builds a Villa. Each time you land on your own city you may build one tier higher. Owning both cities of a color group doubles their tolls.

    Takeovers, debts and bankruptcy

    • Hostile Takeover

      After paying the toll on a rival’s Villa or Hotel you may buy the city out for 2x its value. The money goes to the owner, and you may upgrade it on the spot.

    • Selling assets

      Short of cash for a toll or a tax? Sell your cities back to the bank for 70% of their value until you can pay.

    • Bankruptcy

      If selling everything still cannot cover the debt, you are out. Your cities return to the bank.

    Three ways to win before anyone goes broke

    Dice Tycoon rewards a plan. Besides being the last player standing, two special victories end the game the moment they happen, so one smart purchase can flip a losing game.

    Triple Color Victory

    Own every city in three color groups.

    • Each group has two cities, so you need six cities in three sets.
    • A swap card or a takeover can complete a set in one move.
    • Watch for a rival holding two full sets: their next purchase may end the game.

    Line Victory

    Own all four cities along one side of the board.

    • Each side holds two color groups between its corners.
    • Four cities is fewer than six, so lines often finish first.
    • Block a rival’s last city early, or make it a Landmark nobody can take.

    Why trailing players can still win

    Cash leaders tend to sit on money. A player behind on cash can still hold the right four cities, and a single Hostile Takeover on the missing one ends the game on the spot.

    If nobody wins outright, the game stops after 25 rounds and the highest net worth (cash plus property value) takes it.

    The 16 cities and their tolls

    Prices rise around the board. Tolls double when one player owns both cities of a color group, and the World Expo multiplies them again.

    All amounts in thousands of dollars, before color set and Expo bonuses.

    Winning strategy and the odds of 2d6

    Two dice do not land evenly. Of the 36 combinations, six add up to 7, five to 6 or 8, and only one to 2 or 12.

    1. 1
    2. 2
    3. 3
    4. 4
    5. 5
    6. 6
    7. 5
    8. 4
    9. 3
    10. 2
    11. 1
    Ways to roll each total with two dice, out of 36.

    How often each total comes up

    The tiles 6, 7 and 8 steps ahead of an opponent are the ones they are most likely to hit next. A city sitting 6 to 8 tiles past START, the Island or the Charter corner sees heavy traffic.

    Doubles come up one roll in six, and a bonus roll moves you on average 14 tiles in one turn. Plan for the second roll before you spend everything on the first.

    Tactics that win games

    • Keep a cash cushion

      Hold enough to survive the biggest toll in front of you. Selling at 70% turns every forced sale into a loss.

    • Take over with purpose

      A takeover at 2x is expensive. Spend it to finish a set, break a rival’s set or stop a winning line.

    • Aim the Expo

      Host it on a city in your color set that sits 6 to 8 tiles in front of your rivals. Repeat visits push it to 5x.

    • Use the Charter Flight

      Fly to the city that completes a set, to your own city to upgrade, or just past START for $200K.

    • Stay on the Island late

      Early on, pay to leave and keep buying. Late in the game the Island is the safest place on the board.

    Four ways to play

    • Singleplayer vs AI

      Pick 2, 3 or 4 players and an Easy, Normal or Hard AI. Games run entirely in your browser.

    • Online Quick Match

      Join a 2 or 4 player queue. Tired of waiting? Start Immediately with AI and bots fill the empty seats.

    • Play with Friends

      Create a private room, share the link and add AI bots to any empty seat before you start.

    • Pass & Play

      Two to four players share one screen, taking turns on the same device.

    Frequently asked questions

    Is Dice Tycoon: World Tour free?

    Yes. Every mode is free in your browser on desktop and mobile, with no download and no account.

    How much money does each player start with?

    Every player starts with $1,500K and collects $200K each time they pass or land on START.

    What happens when I roll doubles?

    You roll again after dealing with your tile. Three doubles in a row send you straight to the Deserted Island.

    Can I take over a Landmark?

    No. A Hostile Takeover works on Villas and Hotels for 2x their value, but Landmarks are safe for good.

    How do the special victories work?

    Own every city of three color groups for a Triple Color Victory, or all four cities on one side of the board for a Line Victory. Either ends the game at once.

    How long does a game take?

    About 10 to 15 minutes. With the time limit on, the game ends after 25 rounds and the highest net worth wins.

    Are online dice rolls fair?

    Online dice and Fortune Cards are drawn on our game server with a cryptographic random generator, so no browser can change them.

    Do I have to wait for other players online?

    No. While Quick Match is searching, press Start Immediately with AI to play at once; AI bots take any empty seats.